available for interesting problems

Chris.

Maker. Inventor. Entrepreneur.

I build products, software, and strange little machines.

Most of my time is spent designing consumer products, writing the software to make them, automating the workflows that produce them, and then moving on to the next thing before anyone notices. I work across hardware, software, manufacturing, and whatever weird idea showed up this week.

10+
Products shipped
Projects started
0
Boring industries
Cups of coffee today

The work spans a few categories.
Sometimes all in the same week.

🧪

Consumer Products

Energy supplements, functional beverages, experimental food products. I handle everything from formulation to packaging to DTC distribution — then build the tooling to make it repeatable.

supplements beverages DTC CPG
⚙️

Software Tools

Internal manufacturing systems, SaaS products, automation pipelines, developer utilities. If there's a workflow that's annoying to do manually, I've probably already automated it — or built a product around fixing it.

SaaS automation internal tools APIs
🔧

Hardware & Tinkering

Microcontrollers, embedded systems, retrofitted lab equipment, workshop contraptions. Some of it ships. Some of it just ends up on a shelf looking interesting. All of it teaches me something.

microcontrollers embedded sensors prototypes
🛸

Weird Side Projects

Experimental apps, odd tools, creative engineering experiments. These usually start as "what if..." and end up teaching me the most. Not everything needs a business model to be worth building.

experiments weird apps side projects fun

Stuff that shipped.

Real things, not hypothetical ones.

consumer product

Energy Supplement Brand

Designed the formulation, sourced manufacturing, built the DTC brand, wrote the fulfillment backend, designed the marketing site, and handled the entire supply chain. End to end — one person.

formulation DTC ecommerce supply chain
📦 software

Manufacturing Batch Tracking System

Built internal software to track production runs, QA checkpoints, ingredient lots, and output inventory for a physical products operation. Replaced a pile of spreadsheets with something that actually works.

internal tooling manufacturing QA inventory
🚚 software

Delivery Logistics Tooling

Route optimization, driver dispatch, and delivery confirmation tooling for a local delivery operation. Built fast, iterated in production, survived real-world conditions.

logistics routing ops tooling
🔩 hardware

Packaging Line Automation

Retrofitted lab equipment and built custom firmware to automate a small-batch packaging workflow. Microcontrollers, sensors, and a healthy disregard for "just do it manually."

automation embedded firmware manufacturing
🛠️ developer tool

Developer Utilities & SaaS Experiments

Various small SaaS tools and developer utilities — some launched, some never left localhost, all interesting. The failed ones usually taught more than the successful ones.

SaaS dev tools experiments

Some operating principles.

01.

Learn by building, not planning.

Reading about a problem is fine. Building a broken first version is better. The feedback loop of making real things is the fastest path to understanding anything.

02.

Ship early. Iterate in the real world.

Perfect is the enemy of interesting. Get something real in front of real conditions as fast as possible. You'll learn more in week one of shipping than in months of planning.

03.

Automation beats manual work. Always.

If I've done something manually twice, I'm already thinking about how to automate it the third time. Systems compound. Manual work just accumulates.

04.

Curiosity is the only required skill.

Every domain I've worked in was once unfamiliar. Electronics, formulation chemistry, supply chains, firmware — none of it was something I "already knew." Curiosity and persistence close the gap.

What I'm working on.

Right now I'm building tools, experimenting with products, and trying to make interesting things faster than I did yesterday. The specifics change week to week — that's kind of the point.

Building software for physical product operations
Experimenting with new consumer product concepts
Tinkering with hardware that probably shouldn't exist
Shipping a few side projects that have been sitting in ~/projects
...and inevitably starting something new before finishing all of the above
Last updated:

Let's talk.

If you're building something interesting, have a weird idea, or want to collaborate on something that doesn't fit neatly into a job description — reach out.